Evbuobanosa Motorsport Raceway Modding | Day 1

Today I embarked on a new adventure. Race track modding!

To be quite honest, I’m not a complete newbie in the modding scene. I have started a bunch of tracks in the past, but always struggled to see the project to a close. But this shall be different!

In the video above you can see a lap around the track. It is a rather short circuit, only about 1 minute in length with a GT4. If I recall correctly, the length of the Motorsport Raceway is about 2.1km.

What I Have Done So Far

Here’s a bit of an insight of the workflow I went through to get to this point:

  1. Get a Google Earth Screenshot and put it in Blender (with correct measurements!!!)
  2. Set a Spline in the middle of the road
  3. Put a 1mx10m rectangle in array around the whole circuit
  4. Edit corner cambers
  5. Repeat 2-4 for the pit lane
  6. Connect the inner loops of the circuit together for grass
  7. Same for the outer loop to the max extent of the map
  8. Texture
  9. Look at aerial view for different material floors and cut them out of the grass
  10. Texture those

And that is the point I’m currently at. Not all pathways and other stuff have been yet taken out. I’ve also taken the liberty to search for oil palm trees and place a few of those.

Next Modding Steps

The next plan is to finish all the dirt pathways and then look at how to blend transitions in between different textures. It’s all a learning process for me. And learning in this case means not only getting to grips with Blender but also learning the work process of different 3d modelling steps.

The end goal for this is to have a fully-functioning digital version of Evbuobanosas Motorsport Raceway. Once I’m getting to a point where I can release an alpha build, I will probably do so over at RaceDepartment.

The whole story will be available for reading here.

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